![]() ![]() ![]() I took an early lead in developing units and gathering resources at first, but my human enemy surpassed me midway through the game and then dominated at the end. Humans are always much smarter than computer AI. When I played multiplayer against a developer on the Relic team, I got my head handed to me. It was a lot to take in, and I had some obvious observations. Those map numbers tell you this is a pretty massive game and you can see why it has taken a long time to get the game done. Mele mentioned that there are 40 tactical maps in the game, reflecting the wide range of fighting and environments in the game, compared to 22 maps for Company of Heroes 2. Buildings are key to control in Italian cities. And I got a taste for the tactical battles in single-player landings and multiplayer combat. I also played the German side in North Africa, where the British battle against the Afrika Korps for control of Gazala. I got a look at the beginning of the campaign game on a strategic map, where the allies invaded the Gela region of Italy on July 9, 1943. In this demo, I was able to play for hours. ![]()
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